8/26/2023 0 Comments Stellaris limbo scythe![]() , but at the same time if they come out they are subjected to a "Killing Zone" of fire from 6 Broadsides, a Stormsurge and a Riptide. The enemy can't ignore them because of Ob.Sec. Fireblade really helps improve their damage, they have Marker Lights, and the Guardian Drone helps improve survivability - in a lot of ways they are used as bait. Rationale: Basically they are there to accompany the HQ on 1-2 Center Objectives, so as to secure the Objective and to protect the HQ from just being mowed down. But I doubt the enemy will - with a Riptide in their face This allows the unit to paint a target with up to 6 Marker Lights, 3 on averagem, making it almost necessary to kill. +5 Markerlights for free or just 1 CP is a lot, especually for a Character with 10+ Meat Shields available. Rationale: As a general theme you will see me take Ohr'tu's Lantern whenever possible. It is very hard to kill, even if somehow the enemy gets past the 30+ Meat Shields. 1 ), it has a Shield Generator for a 4+ imvul., a 2+ Save, + 1 to Armor-Saving Throws, and a 5+ FNP. The Warkords itself is surprisingly resilient - it subtracts 1 from damage (min. For this reason I've decided to heavily use the auto-wounds of the Flamers, with the Warlord Trait that buffs wound rolls. So one thing I'm preparing for is charges or counter-attacks. Rationale: Mostly I intend to use this Commander to seize Middle Objectives with a swarm of Ob.Sec Meat Shields. ΔΆ Marker Drones, 4 Tau Flamers, Shield Generator, Be'gel's Hunter's Plate, Seeker of Perfection I would see a certain degree of Tailoring more okay here, as expecting a Heavy-Assault, anti-heavy forces would be natural to deploy. ![]() This is when the Stormsurge walks in, with lots of meat shields, Broadsides and a Riptide to serve for counter-charge defense. Rationale -: Imagined as a kind of Bork'an Heavy-Assault squad against particularly Strong (not entrenched or Fortified, but Strong) enemy positions. ![]() Again, I don't think appealing to mods or changing rules to win games is always wrong as a first choice, people are different and I can see how doing that can play a vital role in the community, especially with models being so costly that most people can't just bring multiple armies to choose from, but personally I am just averse to such practice. Likewise I know this is a sci-fi/fantasy game, but it does harm the suspension of disbelief to think an army would really have a Rule or 3 or rule against Tailoring, like the Orks are saying " Oh gee I brought three of the same unit, that's not fair give us a little time to change our army composition." The rule of 3 is much more universal and easily enforced then rules against Tailoring however and once the Government decides something (whether that be the community or GW) it is pretty set. I'm not saying it's always wrong to appeal to the hall-monitors, but I don't like making a habit of this. Whenever possible I prefer to win by using what resources I have available, having any kind of authority intervene just feels like cheapening the game and should only be used as a last ditch effort if the game is completely broken, like breaking the glass for the emergency alarm. I also don't like too many house rules in general - that seems a bit contrived/restraining and this would be kinda buffing a kinda house rule that I could just overcome using another army - an action I believe better illustrates my point. ![]() It really comes off as poor sportspersonship when people go to perceived authorities rather then just deal with the problem using their wits or strategic acumen. I could say that someone is Tailoring if I'm known to bring a vehicle heavy army and they bring in half an army of specialized anti-vehicle units or an army 3/4ths anti-vehicle specialists, but I'd rather just hard counter them with a less vehicle heavy force rather then complain about it or try to prove my case. Such Tailoring is sometimes considered rude, yet not a hard and fast rule like the Rule of 3, though in fact it is not strictly enforced, even informally as the Rule of 3, it's also harder to call someone else on. Sad to say, but I find it sometimes necessary to design and utilize multiple armies at once because some opponents do practice the infamous art of Tailoring. ]So they can all be combined into one army for say an apocalypse game, with perhaps one or two mantas attached in any combination.
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